This site originally started as my random opinion blog that was supposed to cover mostly light-hearted topics in some kind of analytical way. Oh, and also to express frustration at the state of the commissioning sphere, with my concern usually directed towards the lack of customer rights.

Well, that didn’t last for too long. What started out as a relatively small endeavor for fun has lead to some articles on serious topics being more and more pushed by search engine rankings and individuals as the be-all, end all of a topic, like the Jasonafex controversies. While I feel my Jasonafex article does a good job of summarizing what had been known up to that point in 2018, the actual state of his endless controversies keeps rolling in.

Unless I want to dedicate my time to chronicling his life as it progresses every few months or so, it’s inevitably going to fall more and more out of date. For this reason, I’ve put a small note at the beginning of the article, and I’m seeking out a better source to put as a link right at the beginning to funnel readers off to. If you run a blog or write articles that cite accurate information with evidence and want to continue keeping the info on this up to date feel free to leave a comment, but Jasonafex isn’t a huge priority for me.

The reason I only really care about the datedness of that article is that it’s so highly ranked in search engines and receives the majority of the traffic of this site. My original intention when I wrote it was for it to have been seen by perhaps tens of people, whom I would link it to so that I wouldn’t have to explain my view repetitively. Instead it gets thousands of reads a month.

Need for stylistic change

If you read my older articles you might be persuaded into believing I hold certain views just from my writing style. My sentences flow very aggressively and I don’t really hold back in my language about a given topic. Before my site got traffic for articles on controversies the consistency hinted (I hope) that a lot of what I wrote was intentionally over the top and incorporated a lot of satire.

A lot of my phrasing is not very PC, to say the least. I’ve thrown around “Retarded” and “Mentally Ill” to refer to concepts or individuals, and the occasional “Degenerate” at a zoophile or zoophile defender. Some articles like my Bad Character Design article could now be criticized as “Gatekeeping” and I’m basically just waiting for the day it gets brought up on Twitter.

My more recent stuff has not been quite as prone to these faults, and so there’s a style shift as the blog continues to move towards more serious articles and subcultural discussion. I’m loathe to delete some of my old articles just because they’re not really how I feel or because the writing style is in bad taste of the present day and exposure.

I’m sure that people who worry that my articles are laced with dogwhistles will be delighted to know that the tone of my writing on this site is quite tame and polite compared to how I treat the likes of Neo-Nazis, Fascists and Racists. That’s not a recent shift, I’ve been dishing out full-time verbal abuse to Alt-Right morons for more than half a decade now; it’s therapeutic.

So I’m going to keep the old articles up with this disclaimer, and maintain a higher quality standard for my future articles while I’m at it. It’s pretty important that I acknowledge areas of improvement and work on it, rather than just hoping I can do whatever and see if people like it or not. That just isn’t going to work out.

It’s time for us to blacklist for good these 3 individuals for involvement in fraud:

This post is about fraud in commissions, specifically it’s about the multitude of scams committed by Fancy-Fancy/Fenix-Fox, who are the same person, as well as outing RyunWoofie for being knowingly complicit in taking the fraudulent money for over half a decade.

Fancy-Fancy / Fenix-Fox

Fancy-Fancy isn’t as well known anymore as he used to be, he’s well known for having a large amount of commissions from Ryunwoofie, in particular he bought commissions pretty much only between his own characters. This is of course unusual among commissioners, as paying for all characters in images repeatedly is extremely expensive compared to splitting it with others.

Since 2016, Fancy-Fancy has been inactive on that account, and would be considered all but disappeared but for Fenix-Fox, who shares the same naming conventions, kinks, typing style and artist taste.

Oh, and they also share the same IP address, too, because they’re the same person. Here’s an archive link for if the record/account is ever deleted.

So why create the whole new name? Well, as it turns out, Fancy-Fancy received a growing bad reputation for his scams, which we’ll get onto in the next section. Fenix-Fox/Fancy-Fancy targets relatively new commissioners, using his reputation and manipulation tactics to snare them into handing money over for his purposes.

If you encounter them, which I have first hand, they go through a series of tricks to attempt to get you to follow their will. Here are some of the things they had once tried on me:

  • First they will attempt seduction, and promise you fame and affection.
  • They will pretend to be into anything you suggest, even if they lack any knowledge on the topic, pattern matching with you.
  • Favors will asked, starting small, then asking for more and more free stuff.
  • Any refusal of demands will be met with emotional abuse, accusations of abuse from you, and dismissal.
  • Failure to break under the attempted emotional blackmail will result in being blocked and discarded.

Under the name Fancy-Fancy he had once, long ago, attempted to have me give up a space in a commission for free for him, and then immediately resorted to attacking me when I so much as suggested being uncomfortable in it. Ultimately he didn’t get what he wanted, but it was clear afterwards that this was something he would do in parallel to extract out gains from his victims.

Evidence and mechanics of the scam

The primary evidence that incriminates Fancy-Fancy is the post and comments of an ArtistsBeware page published in 2014. Here is an Archive link for if this page ever goes down.

Written into the article is substantially incriminating evidence, with comments reciprocating similar experiences and revealing a series of long scams with variations. Fenix-Fox was also incriminated in a comment once below, but it was screened due to the lack of evidence, which we thankfully have now, of him being Fancy-Fancy:

Note RyunWoofie denying them being the same person, despite having taken money from them under both names

So how do the scam mechanisms work? There’s actually multiple ways that he steals people’s money:

  • The Double Agent Split – Offer to split a commission 1/2 each to two different people, use the money from the two people to get a commission of your own for free.
  • The No Refunder – Pay the artist for the commission, then suggest you want to cancel and get a refund. When you get refunded, tell the other person that the artist hasn’t refunded you yet and walk away with the cash.
  • The Half Skipper – Get the other person to pay both halves of a split by saying you’re busy or something similar and promise to pay your half soon after, then don’t pay them for free stuff.

Here’s some spicy excerpts:

Fancy-Fancy had denied that Rajii had refunded him to BaeBunny, and as a result got to walk away with Bae’s money.
Fancy-Fancy’s manipulative behavior described, and another person scammed.
Fancy-Fancy repeatedly attempting to get himself inserted for free art
Fancy-Fancy/Fenix-Fox likes to drop people once they’re of no further use to him.


So where does Ryunwoofie come into this? Perhaps this was all a mistake? No.

Ryunwoofie replied to the journal in 2014 admitting that they had seen first hand these things before. When asked to come forward with the evidence, they played the “It’s not my business card”:

“I am not directly involved nor is it my responsibility or business to interfere with [scams]”

After this Artist’s Beware, and all of the comments in it, Ryun later commented the claim that Fancy-Fancy and Fenix-Fox were not the same person, despite taking money for commissions in both cases. Additionally, it was on a later page, showing that RyunWoofie had read the comments providing all the evidence of the scams.

Ryunwoofie continued to draw artwork for the Fancy-Fancy account using the scammed money until late 2015, almost two years after being explicitly aware of Fancy-Fancy’s fraud. After that, Ryunwoofie continues to take commissions under Fenix-Fox to this day, and prioritizes drawing his commissions first.

Ryunwoofie is the shady bike shop that knowingly buys bikes from bike thieves to make a profit. They are, in effect, allowing Fancy-Fancy to launder the stolen money by transmuting it into artwork, while Ryunwoofie reaps the monetary benefit.

There’s also pretty much no way to handle this either, FurAffinity intentionally tries to take the neutral bystander view on any transaction handled on its website, and so despite a swathe of tickets reporting the scams with evidence, Fancy-Fancy/Fenix-Fox is allowed to operate to this day.

So what do we do?

What we can do is start making it impossible for Fancy-Fancy/Fenix-Fox to show his face anymore, and to prevent them from being able to commission artists with stolen money. We can accomplish this by sharing this page and shutting down his attempts.

If you see Fenix-Fox/Fancy-Fancy approach someone you know, make sure that person is informed ASAP, I have already needed to stop them from scamming Milanolion, who had made blog posts on this site before.

We can blacklist artists that knowingly cooperate scammers, and starve them of business for their involvement in the frauds, like Ryunwoofie, who didn’t seem to care that the money was stolen if they were able to benefit from it. Shutting them down will starve scammers of reliable outs for their stolen money, as turning the stolen money into cash risks them being caught.

This will be the start of a few articles commenting primarily on Twitter and social media in general.

It has come to my attention that people are being overly aggressive/targeting swathes of people based not on their actions, but on the idea that they may be associated in some loose form with someone who has bad actions.

On Twitter, it follows this typical structure:

  1. User with many followers does something bad.
  2. That user receives backlash for doing something bad and usually ‘cancelling’ begins of that user.
  3. Tweets go out informing people that if they follow that user, they too will be unfollowed, blocked and cancelled.
  4. Tweets go out informing people to start cancelling people who still follow that user.
  5. People who criticize the legitimacy of criticizing cancelling people by weak association are also then targets for cancelling.
  6. Cancelling continues in a chain, people associated with people newly cancelled for previously being associated with someone who was cancelled become new targets for cancelling.

This has become ridiculous. It’s simply not acceptable to go about throwing your weight onto people who likely do not know better just because they’re associated with someone who did something bad.

A lot of people actually miss the announcement tweets telling people to unfollow the user who has done a bad thing and thus many people end up getting hit by this even though they are completely unknowing of the situation.

I also don’t know of any situation in which bossing people around based on who they follow (which is in itself not the same as supporting someone) that resulted in mass unfollowings or containment of the person doing the shitty things. That leaves me to believe that the intention isn’t really to accomplish any impact, but to extend the period in which cancelling is taking place.

And I don’t feel like that’s really honest.

The furry community and students in my old university course are both obsessed with the same idea: making their own video games.

And it’s not too surprising as to why this is, plenty of people adore video games, see indie titles and figure that they too can make something like that, after all it has been done before. This tends to turn out terribly, as we can compare the small number of indie successes against the unfathomably large swarm of people who make the attempt.

So many times people are ill-equipped to make it happen, if you have a team of just one person then that one person needs to already be the following to make a 2D game:

  • Artist
  • Animator
  • Composer
  • Programmer
  • UX designer
  • Marketer
  • Writer

This is actually a tremendous list of skills, with each individual element containing bottomless depth to fall into, and many people may only specialize in one or two for their entire lives. Attempting to master many of these can quickly become a steep cliff of difficulty.

So then people decide to form a team and get one person for each role they want to fulfill. This then ultimately adds “Manager” to the list of roles above and this should not be understated. A team comes nowhere near 100% efficient at any point, and before you know it a manager may be taking on duplicates in each of the roles in order to have a team that can meet tasks.

This tends to result in teams that bloat well beyond any sort of reasonable size, where you have 10 or 20 people “working” on a game that seems to be in perpetual gridlock and stagnation. Eventually the team disbands and you are left with nothing.

Smaller teams with more skilled people tend to fare better, but many underestimate the level of labor that is involved in building a game that has any degree of complexity and doesn’t cut plenty of corners. If you have a planned realistic development time of two years, remember that these projects tend to go overtime and over-budget. This can lead to a cascade of disappointment even in games that manage to scrape over the finishing line:

  1. A team is formed and begins work on a game.
  2. Assuming the team is able to start in the first place, fund-raising will start, usually with Patreon to fund the game.
  3. Patreon earnings are likely to be meager on long projects that don’t play on short-term gimmicks, plus these earnings are split between team members.
  4. Team members now make well below minimal wage, and may sometimes be lucky to even be making $1 an hour for their work.
  5. This continues on for years, and goes overtime, resulting in more time spent working for poverty income.
  6. De-motivation settles in, resulting in more delays and cutting corners.
  7. Accepting that they have to reduce quality to finish the project, the end result just scrapes over the finish line, often with minimal QA testing or serious review of the merits.
  8. Coinflip to see whether it will flop or not. If it does not flop, the vast probability for income of a one-person game is going to be below minimum wage for the time spent. For a team, this is divided even further down.
  9. Game is almost always forgotten at this point, the team members lament the fact that they could have made tens of thousands of dollars more had they done anything with their time but build the game.

Now, there are some exceptions to this, and we all know the smash indie game hits, but for every indie game hit that succeeds, a thousand more collapse under the weight of the process, or simply have bad luck in marketing.

When we point to successful profiles of furry game creators we can see how they succeeded and by how much:

  • Fek, builds a furry porn game that rakes in vast amounts of money each month. The game is okay, but Fek is clearly learning in many of the aspects of development, and the success trends from lucky popularity of his flash games and the fact that furry porn is easy to sell.
  • Klace, builds furry visual novels. The quality of them is awful, and corner-cutting is visible in terms of stealing storylines from other places, very little polish and sticking to an easy medium to create from. His success trends from selling copies of his games to Gen Z furries and the extent of his success is limited, with two games in 5 years and bad habits of flagging negative reviews and re-releasing his game to hide them.

You’re probably much more likely to end up in the realm of Klace if you are lucky enough to succeed, mitigating your time spent through using easy methodology and doing what’s needed to make money rather than put out a memorable game.

And I mean, really, the only furries able to exclusively and comfortably live off of the income for their game development projects are almost entirely those who were famous for other things beforehand. Fame brings money, effort and video-games do not.

PlsKnot.Me has been down for a couple of days. This has been due to a security issue that has since been patched, with the site restored from backup.

The security for the site has since been improved and the web server has been moved from apache to nginx, which should offer some performance improvements when loading pages.